v1.2 (09.12.2018)
- Removed the script on the mountain path to the Orc city and the associated Orc path map.
- Fixed a bug where the AI could trigger a cyclic message from the keymaster.
- Fixed a bug where the map would crash immediately with low graphics settings.
- The number of days Giovanni is blocked has been reduced from 28 to 21, and the cost has been increased from 35,000 experience to 45,000. Also, the experience is now deducted from the hero who activated the event, rather than a fixed amount from Arantir.
- The Fat Bureaucrat creature has been replaced with a Justice Enforcer with a model from Lord Khorne.
- The "Raise Dead" ability has been removed from Arantir's champion heroes at the start, but "Slow" has been given in return.
- Arantir's champion heroes, as well as Lucretia from Giovanni's champion heroes, are now "immortal" and always return to the tavern.
- The Necromancer Amulet and the Flesh Tunic have been swapped.
- The Ring of Swiftness is now in a different location.
- The player can no longer recruit living troops in unconverted cities (but can in buildings).
- Recruitment buildings are now rebuilt along with Mortred.
- Added a one-way portal near the Orc city to prevent caravans and AI heroes from getting stuck on the narrow road.
- Increased the strength of the blue AI, and added several additional scripts for its main heroes and cities.
- The blue AI no longer ventures into Giovanni's lands.
- The path to Giovanni's city is now blocked by a barrier, rather than a pile of rubble.
- Giovanni becomes stronger at a certain point in the game.
- Strengthened and modified outposts (garrisons).
- For authorial reasons, the abilities of the Royal Griffons have been changed.
- Strengthened the Elf army in the additional quest.
- Some changes to Vessel's combat script for Veteran and Hero difficulty levels.
- Fixed the camera when using switches.
- Benedict and the human heroes now respawn exclusively in Mortred, and Kagrag exclusively in Jagabashdakar.
- Fixed a previously undetected bug in Vessel's script.
- Various minor fixes and changes.
The link is the same.
Added 9 minutes ago
Finally, it's done :) Considering the scope of the changes, the time spent, and the number of script lines written for this version, it feels like I was making a new map, rather than adjusting v1.1 to the original concept.