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Heroes 5.5 WarGame Edition - Tactical Edition.

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DeBaRe
May I ask a few questions to the esteemed author of this project:
1) What inspired you to create such an impressive mod?

2) How did you manage to create a lightweight, yet comprehensive mod (with many changes)?

3) As I understand it, the executable file is from version 3.1 (I have version 3.0, but there are changes from 3.1). Is this true?

4) What are your plans for the future?

1) I was interested in balance and decided to find out which unit was the strongest among all units, in each individual matchup. I held tournaments where each unit was divided into 4 equal stacks (to simulate a real battle), and they fought. The turning point came when I was thinking about how 4 stacks of infantry could defeat 4 stacks of cerberuses. In the end, the infantry won thanks to the tactic of offensive waiting (one stack attacks, the others wait, providing cover). This pushed me to more in-depth tactical thinking, when I realized that the game speed was slightly too high, and I couldn't always apply certain tactical techniques as I wanted (for example, it's difficult to block units that move at speeds of 6+). This gave rise to the idea of reducing the speed of units, and it all started from there. :)

2) Most of the changes are contained in text files (balance).

3) Almost. This executable file has been additionally modified with a special utility.

4) To develop the mod not only in a tactical (duels) but also in a strategic way (upgrades, artifacts, map)
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат

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