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In the comments for each skill, it is indicated what was removed and why.
In some cases, it makes sense to present these perks as hero specializations. In other cases, the perks are simply useless, redundant, or do not offer anything interesting.
For example, Grave Chill (the effect itself cannot be enhanced).
Or Reflection, Undead Protection from Magic, Magic Drain, Barbarian Luck. You can protect against Chaos through Luck (magic resistance and double resistance) or indirectly through Defense (through health).
In earlier iterations, fewer skills were removed, but this was achieved at the cost of unnecessary workarounds and less logical consistency.
In practice, skills with 6-7 abilities look good, but in some cases, it is difficult to come up with 7 abilities.
For example, there were problems with Attack and Defense (5 natural perks each), and a sixth one had to be invented (offensive/defensive styles).
Some abilities are imbalanced.
For example, Fire Arrows is an absolutely ridiculous ability. It multiplies the damage of a ballista many times over. And the damage of a ballista is already multiplied several times over by triple shot, Machinery, Shooting, Luck, and hero parameters.
As a result, a bare ballista does not deal any damage at all (in the original), and is not impressive even without Fire Arrows.
Removing Fire Arrows and the dependence of ballista damage on the level of Machinery allows the starting damage of the ballista to be made high enough (corresponding to a creature of level 6, and later level 7).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат