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Skills and other things are stored in the .exe file, and even if you increase their maximum number in the .exe itself, it won't do anything because the functionality is implemented by the developers not as an .xdb, but as functions in the .exe.
Version 3.0 was successfully decompiled, or perhaps they used the source code (because without the source code, it's very difficult to work with someone else's code, since reverse engineering is a very time-consuming activity, or the person who figured out the functionality had a lot of time and, most importantly, was determined) – the result is MMH5.5, however, this version cannot work with scripts added in 3.1!