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#2855
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OrnsteinDragonslayer explained everything in detail.

In the editor, you assign a script name to the creature that should play the animation. Then, you copy this line into the script for each of these creatures.

PlayObjectAnimation("enter the creature's script name here", "happy", IDLE) - for a looping "happy" animation
PlayObjectAnimation("enter the creature's script name here", "attack00", IDLE) - for a looping "attack" animation
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