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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1253
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Brainstorming – what’s the best way to weaken the Battle Frenzy skill?

This skill is planned to be reintroduced as a basic skill (previously it was part of Tactics). Cold Steel (with the additional effect of Grave Chill) and Fire Wrath (with the additional effect of Fire Protection) will be derived from it. Only Haste will remain with Tactics.

So, as a basic skill, Battle Frenzy is too strong, about twice as powerful as regular perks, and even more so at the beginning of the game. It needs to be weakened so that players don’t always want to level up this skill. In other words, Battle Frenzy should be on par with Tactics and Archery (30%).

So far, the best thing I’ve come up with is that with Battle Frenzy, 5% of the hero’s troops are killed after each battle (rounding down). As a rule, this will only affect numerous units of levels 1-3 (20 or more creatures). This effect is very well connected to the name of the skill and is the opposite of Rally (+5% troops each day).

A less drastic way is to give a penalty of -1 to Attack (in this mod, this is equivalent to -2 to Attack in the original). But this is boring and feels like a quick fix.

Are there any other ideas?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат