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TBM - Tournaments balance mod

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#228
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Uriel Septim X
back then, there wouldn't be any rushing, as mobs wouldn't be allowed, and it would take a long time to get there.
That's a shame:
1) Mobs aren't allowed - no rushing.
2) Mobs aren't allowed - no scouting of the opponent's actions.
3) Mobs aren't allowed - no harassing enemy objects with small units.
4) It takes a long time to get there - no timed attacks.
5) In addition, on the current maps, there are no secondary towns in Team-Based Maps - no expansion.

What does strategy degenerate into then? Into pure linear development, an RPG with mob grinding and a tactical battle at the end. Into something where everyone plays in their own sandbox 90% of the time, with no interaction with the opponent.

Large maps are good from the point of view of a single playthrough (campaign, single-player), but in multiplayer, you need to play dozens and hundreds of games, and the scenario of "developing to the very end with all the perks and abilities" is not exactly diverse.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат