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I don't understand why it's necessary to defend against "rush" tactics spam – it's perfectly normal if players have the option to end a match early, for example, by playing against a weaker opponent – why waste time? This should be addressed when the vast majority of games end with a rush. Or when rushes can be so overwhelming that they are impossible to defend against.
The Knight's Vigil perk is so weak and situational that I suggested giving Knights a special ability (SA) instead, with tripled damage. A Knight's SA would be a good replacement for the current perk.
Regarding the game duration – that's not a question for me; I have nothing to do with the development of Might and Magic: Clash of Heroes. If I did, we would be finishing matches at 211, not 321.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат