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In search of the Rune Sphere.

#4
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Found a free moment to write. I decided to test the map with a Warrior. From the very beginning, there's an imbalance in difficulty – Vittorio defeats 90% of enemies with auto-combat without taking any losses, while Frida (I don't remember the name of the main hero) just stands there and watches the strong units everywhere. I was lucky that the first skill point fell on level 20, and I spent half of my island with only 1 skill point. It would be nice to add a planetaryarium right in front of the Castle. Faelan came to me on the third week with a weak army and quickly left (it's unclear why he was made a "boss"). After "Two Sisters," the map isn't very impressive – there are no time limits (meaning you can train a million horses using the standard tactics), nor are there strong bosses that roam the map and scare the player. Personally, I found it to be overloaded with mines, and there's also a town with a wood storage building. I noticed a small bug: Vittorio, after being hired in the tavern, disappeared along with his entire army and artifacts. In general, he shouldn't even be in the tavern, but it's even more interesting this way. The map is quite easy (if needed, you can play through it with a test hero, but after three marches through the snow for the keymaster's tent back and forth without a portal to the town, there's no desire to do so). However, for a first version, it's quite good. I played through the entire map with a Light/Dark hero; in the witch's hut, I received a spell, which was very helpful. With Archangels under regeneration, I cleared everything. At the start, Vittorio gets all the necessary resources, and then Frida methodically clears the rest with auto-combat (or a horse under regeneration). When I first came to the Dwarves, there were a couple of interesting battles (Helmar with mass dispel was the most difficult, but luckily I had the Sar-Issa ring, but he didn't have enough), but after them, it all ended (the artifacts of the Dwarven heroes don't get updated; it would be good to add artifact shops under each town or give them artifacts via script). The ending was a bit disappointing – the battle with Hangwul initially seemed interesting, but after a couple of triple summon spells, it became clear that the battle was simply made for attrition (although again, there are no time limits; you can just sit and build 500 Archangels and 10,000 horses; what's the point of attrition?). Tolgar just sat in the Castle with his troops under dispel and waited for his troops to kill each other – this is more of an AI issue, as when it sees only 100 Archangels, it's not in a hurry to come out. There was no final cutscene, which can again be attributed to an early version. Suggestions: In the mission description for Vittorio, add that removing the catapults costs an incredible amount of resources – it was an unpleasant surprise for me. Remove regeneration altogether, or at least from the first Castle. Add a planetaryarium right at the exit from the Castle. (Yes, I didn't find it; it was somewhere else). Move the troop transfer fort and the peasant hut 2 squares closer to the Castle – maybe that's how it was intended, but the hero from the Castle lacks about 100 movement points to reach the fort without logistics, and the caravan from the hut stops right in front of the Castle. Return the portal to the town. It's not enjoyable to run back and forth through the entire Dungeon three times. Even with logistics and two pairs of boots, these "runs" take a week and a half. Replace the portals on the starting island with an entrance/exit to the Dungeon. In terms of coordinates, these portals are not very different, but I had the feeling that behind this portal, I would find more than just one Castle (and, of course, about 10 mines). Give the Dwarves something other than fire spells + pyrokinesis. With Fire Protection, it's not noticeable at all, but when I changed it before the final battle, I received about 5 hits from Tolgar before I cast antimagic. Well, that's all. Overall, the map is quite good, but it lacks some "zest." If I just wanted to "defeat the Dwarves," I would replay "Two Sisters" or "Ice and Fire." I'll add: In my opinion, the map could be made smaller – there's a lot of water, and there's also plenty of free space in the Dungeon.