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Current questions and answers regarding the map editor.
But instead of waiting for two seconds (aren't those seconds?),
sleep isn't measured in seconds; by experimenting a bit, you'll learn to choose the right values for it. It seems like the increment is 0.2 seconds, but I don't remember exactly.
function goblin() PlayObjectAnimation("SlaveGob_1", "attack00", IDLE); sleep (2) end startThread(goblin)
to make it happen infinitely, you also need an infinite loop, for example:
function goblin() while (true) do PlayObjectAnimation("SlaveGob_1", "attack00", IDLE); sleep (2) end end startThread(goblin)
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо