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Okay, if there are arenas of 14x14, then a limit of 12 could be set for that case. For a regular game, this would be excessive, but in practice, few people create creatures with speeds greater than 10.
The key is balance, and that's what we're talking about. We're discussing a calculated limit. You can set the speed to 100, but most of that will be redundant and shouldn't be calculated using the formula.
For regular arenas of 10x12, as I already mentioned, in 99% of cases, a speed of 10 is equivalent to no limit, because in practice, few people jump from one corner of the arena directly to the opposite corner. Usually, the task is to reach any opponent from a specific location, and a speed of 10 handles this task perfectly.
For the most part, this is true for flying creatures, but on the other hand, giving non-flying creatures extremely high speeds of 10+ is strange.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат