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I would really appreciate some help with the Metataks walkthrough.
I follow RoseKavalier's walkthrough, move point by move point, and finish turn 1-4-3 the same way he does.
Then it gets confusing. In turn 1-4-4, he ends in point 4 in the video, in the screenshots - in point 3, and then he writes that this turn needs to be finished in point 1. I finish this turn anywhere, but not in point 1, at most - in point 3, and even then, only when I dismiss the Wizards and Phantom Dragons. The problem is that I have absolutely no idea what I need to do to avoid the movement penalty for snow when you have non-Tower units. I heard that you need to place one unit in the first cell, but I do that - and I still end the turn in point 2.
Link to RoseKavalier's walkthrough:
http://heroescommunity.com/viewthread.php3?TID=42172&pagenumber=2
Link to my save at the end of turn 1-4-3:
http://rgho.st/6JkMVKT4F
(there are 2 saves, one is a regular save, in the second I added units in the save editor so that battles can be passed through autobattle)
Additionally, Vertigo did not visit the Windmill (Crystals... not so useful), visited the Rally Flag and used the road for a few more tiles. This allowed him to come back closer to the Rally Flag after acquiring the Pendant of Negativity.
The end result is that Vertigo finishes where he was (his last step is used to trade with A Friend, instead of A Friend trading with Vertigo) but A Friend can go a bit further.
wow! It even has a special winning window with a counter!: https://imgur.com/a/v29sGM3
yeah, number of clicks...:o don't know how exactly I win, seems like pure luck + aiming to form a black cross at the end. by the way, with the visible "net" function, it's more convenient to play!
I remember potmdehex's "snake game", don't know if you've seen it
Thanks for the inspiration. I feel bad that the Heroes 3 community from around the world is too busy with other things and not with creating original SoD maps and functional development for the original game. On the other hand, good things are good because they don't happen so often:)
Yes, this was created with the same tool potmdehex used; we have discussed it extensively.
6x6 puzzles are always solvable; technically, the logic is recursion - there are plenty of solvers available.
Yes, I just tested it. If you lay cursed earth on a penalizing terrain (stones, snow, swamp), then the movement of neutrals stops working. At the same time, even on cursed earth, the nomad eliminates the penalty on sand if there are any creatures.
I did some research on other special terrains - I don't remember what the results were, but there are other peculiarities.

