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LetoX, could it be that you made a mistake somewhere else in the combat script, and the entire interpreter crashes? If you have a working version with a different spell and a non-working current version, try gradually switching from one to the other and see at what stage it stops working.
Here is a piece of my similar script that works normally:
player_hero = '';
function Start()
if(IsHuman(ATTACKER)) then player_hero = GetAttackerHero(); else player_hero = GetDefenderHero(); end