What nonsense, after such terrible writing tons of ignoramuses think these are equivalent concepts, when was the last time you took a max Dragon Utopia with 4 unleveled heroes without an army? or at least a triple? what heresy is this, to take an object, even a Hive or Griffin Conservatory, not to mention a Dragon Utopia, you need to get clever, often in bad layouts you can even lose to them, while you were digging did you lose much? if magma elementals crawled out of the holes and gave you god-mode the question would disappear, but as it is it's just demagoguery about luck, which you still have to work for, not just look at a puzzle picture.
I haven't played much on HeroesWorld, but in those games where the Grail was dug up, not always did the one who dug the Grail win.
1. Dan_Choi on Jebus Cross places the Grail in native Conflux, but Crag at that point is far ahead in stats and already has full control (not a representative example)
2. Sonic111 places the Grail in Tower on SM, but it doesn't help, because in tempo I was ahead of him by exactly one day and killed the hero and army.
3. I myself on SM playing Castle with Müllich having an Angel external dwelling place the Grail in Conflux and lose to Benis_xDD, because the time spent digging is not equal to the time the opponent spent on demoning and gaining stats.
4. The only time I dug the Grail in the second week in 1 day with the third hero and placed it again in Conflux, but at that point no hero had leveled Earth and Expert Wisdom.
Conclusion: on small maps the time lost digging the Grail can be critical compared to the time the opponent spends on power-stacking. On large maps, provided the game drags on, the Grail can have an impact, but try finding it first.
P.s. a question for the dads: in the picture with a bunch of holes, where do you think the Grail ended up (at the moment of the screenshot the Grail is not yet dug up)?