Sounds (used in the Play2DSound/Play3DSound functions)
Where to find them:
/Sounds/_(Sound)/
Postfix:
#xpointer(/Sound)
Example paths:
-- Haste spell
'/Sounds/_(Sound)/Spells/Haste.xdb#xpointer(/Sound)'
-- Positive morale
'/Sounds/_(Sound)/Spells/GoodMoral.xdb#xpointer(/Sound)'
-- Catapult attack
'/Sounds/_(Sound)/WarMachines/Catapult/attack.xdb#xpointer(/Sound)'