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#1921
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Dandy
I got distracted for a few hours by a map with a quick combat bug, which made it easier, of course. But personally, I don't like using bugs in maps, and a game crash during events is a clear bug. I consider game crashes to be unacceptable program behavior and a sign that I should abandon this unfinished version, rather than treat it as an Easter egg. That's why, by the way, I don't even want to deal with maps like bugrace. But I digress, since the bug can be bypassed with manual actions, I can play:
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Considering the feedback, I'm making minor changes to the landscape so that these battles don't take place on water. I'm also using the situation to make the fastest victory a little more challenging. :)

The update may be released later today or tomorrow.

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SoD_SP doesn't prevent experience overflow; it just offers faster leveling – I think this is misleading compared to the original mechanic.
Trees give 0 experience above level 100.

The only thing I would consider is adding an option to cap at level 100.

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