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Trap ✓ Card effects are canceled without the possibility of using them again.
Does this apply to all cards, including effects that follow (like Lock's puppets)?
Regarding the first option, I have a great example of why it's not a good idea. What's the point of a bonus reward for a quest if you don't live long enough to receive it?
Options 2 and 3 are good. Subjectively, option 2 is more interesting.