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Help: I wrote a script:
```
function SetBuildFunc()
SetObjectEnabled(obelisk1, nil);
MessageBox("/Maps/SingleMissions/Revenge of the/sob3.txt")
end
Trigger(OBJECT_TOUCH_TRIGGER, "obelisk1", "SetBuildFunc");
```
The idea is that when approaching the obelisk, only a message should appear, and the map where the tear is located should not open. Help, I don't know what's wrong. And yes, I know this was in the FAQ, but it wasn't very clear to me:smile50:.