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Current questions and answers regarding the map editor.

#4695
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Help: I wrote a script: ``` function SetBuildFunc() SetObjectEnabled(obelisk1, nil); MessageBox("/Maps/SingleMissions/Revenge of the/sob3.txt") end Trigger(OBJECT_TOUCH_TRIGGER, "obelisk1", "SetBuildFunc"); ``` The idea is that when approaching the obelisk, only a message should appear, and the map where the tear is located should not open. Help, I don't know what's wrong. And yes, I know this was in the FAQ, but it wasn't very clear to me:smile50:.