Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
1) Such an increase in skeletons is only possible with farms (which means losing extra tempo), but it's possible that they won't even have farms (since the total number of buildings is 36, which is more than 35 for Haven and Dungeon, which affects the calculation of damage from towers).
2) Zombies have a higher growth rate than standard tier-2 units (archers, beasts), and in general, slow units in WGE are much stronger than in the standard game, so zombies won't be left out.
5) The difference is not that big (total of 8000).
7) This can be done, but then Necrodrakes will lose their advantages (the Hydra is built at the same tempo but doesn't require anything and is upgraded by the Castle, plus it has regeneration after the upgrade, while the dragons have a slower upgrade based only on farms).
Added after 1 hour and 46 minutes:
For now, the Necropolis's early game starts with either a Castle or Reapers on week 1, which are a bit weak, so I need to think about how to strengthen them.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат