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Current questions and answers regarding the map editor.
Well, that makes sense, but how do I remove them? Actually, I want to time it so that I remove the dead units when the Armageddon spell flashes – it will be unnoticeable. But the question is, how exactly do I remove them from the map? Since the functions run sequentially, I don't think there will be any problems with that. I just need a script, because I don't know how to write one.