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Current questions and answers regarding the map editor.

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#4673
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Am I correct in understanding that there should be only one trigger for the entire script on the map?
For one region (in your example) – yes. And nothing will be reset for different regions.
That's exactly where I can find such spells, in which folder?
You can find them in the folder you mentioned... /Effects/_(Effect)/Spells
Good afternoon, I have a question: How can I make it so that after capturing a garrison (let's give it a scripted name Garnizon01), a dialogue is played (let's take, for example, the very first one DialogScenes/A2C0/M1/S1/DialogScene)
Thank you in advance.
Trigger. There used to be one trigger for changing the ownership of objects, but I'm not sure... Otherwise, use OBJECT_TOUCH_TRIGGER.
 

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