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Heroes 5.5 WarGame Edition - Tactical Edition.

#1217
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Nargott
1. Buildings like Tier 7 always need additional requirements because they are too powerful. Otherwise, with a sufficient amount of resources, players will always build Angels in the first week, which will negatively affect the variety of strategies.
If there is no other adequate way to ensure that Angels are not built before turn 5, then let it be this way.
Nargott
2a. In the case of Knights, this is possible. But there is not a single effective early-game strategy with Knights on the Stronghold map, so the requirement for the Stronghold is not necessary and is a matter of taste. On the other hand, the Stronghold emphasizes the elite nature of the Knights: stables, which seem to be floating in the air, are available in any village even without a Stronghold; and stables that come from Swordsmen reduce the variety of already rare early-game strategies involving Knights.
If it is not necessary, it is better to remove the link to the stables, thereby slightly increasing the number of effective early-game strategies with Knights. In secondary cities, the stable will be built to support a mobility strategy on "their" territory, which gives a certain racial characteristic, as it was in the standard version. On the other hand, to build them, you need to raise the city level to 6, which forces you to spend resources and tempo. I think it will be better without the link; if necessary, it can always be rolled back.
Nargott
3. This is a controversial issue: opinions are divided; for some, it is better to have Archers from Militia, for others - from the Stronghold.
If it is controversial, then for now, leave it as it is - practice will show.