Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
The problem is that the creature named limon3 stands with its arms outstretched.
Not all creatures have animations defined in their properties (Shared->AnimSet). The simplest solution is to replace the problematic monster with another one.
And also, a script so that creatures on the map start fighting from the beginning, but when you enter a region, a battle starts with one creature from the pair that is fighting. And as soon as the battle is won, the creature immediately wants to join. Does anyone know how to implement this?
What specifically is causing difficulties? You write animations in the script, place a region trigger, in it, use StartCombat(), and in the battle callback (one of the parameters of the StartCombat function), check if the battle was won and force the hero to click on the monster that is pre-configured to join.
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо