Added 1 minute ago
As for the increases. Don't you strive to make all tiers, taking into account the increases, equal in strength?
For example, the requirements for Knights and Griffins are clearly not equal. Knights are placed later and require a stable (which is a tempo cost).
As for competitive building, this is evident in the example of the Dungeon. I set initial values based on a comparison with Humans, analyzed the composition of possible openings, drew conclusions about which tiers are lagging behind in openings (less in demand and less effective), and whether it is necessary to strengthen the faction as a whole; as a result, I increased the increase for Scouts.
Added 6 hours 25 minutes ago
Update: I updated the schemes on the previous page:
1) the shipyard is now available from the very first line (not tied to the city level and castle)
2) Hydras have been moved 2 days later (from day 3 to day 5), while still not tied to the Citadel
Added 9 minutes ago
And the detailed schemes (in terms of decision-making by day):

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