
Angels, in addition to Monks, require an additional level 2 Mage Guild.
1. Militia = (8-48) x 150, max 7200 (with farms)
2. Archers = (6-18) x 250, max 4500
3. Swordsmen = (5-15) x 400, max 6000
4. Monks = (5-10) x 600, max 6000
5. Knights = (4-8) x 1000, max 8000
6. Griffins = (3-6) x 1000, max 6000
7. Angels = 2 x 3000 = 6000
Fort, Stronghold: +100% growth for tiers 1-3 (total x3)
Castle: +100% growth for tiers 4-6 (total x2)
Upgrades: one-time influx = current growth (enhanced by fortifications)
Farms: double the weekly growth of corresponding creatures
I decided to set the Fort as pre-built by default. Since this building is almost always necessary, but at the same time slows down the pace (typical development to a Castle without a Fort in the first week would take as much as 3 days of construction out of 7).
In villages (secondary towns), the Fort is not built (but the Tavern and Tier-1 building are, as in the main town). This means that when capturing a village, we will have to invest in building a Fort in order to be able to actively produce creatures (without a Fort, only magical creatures and Tier-1 can be built, which is already built).