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Heroes 5.5 WarGame Edition - Tactical Edition.

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Presumably, the Fortress served the function of demanding many resources from captured villages in order to be able to produce creatures there. In Heroes 3, this requirement was absolute (the Fortress provided access to any dwellings), while in Heroes 5 it was more lenient (the Fortress provided access to the Stronghold and the Castle, without which the growth rate was halved).

Of course, different growth schemes can be considered, but the main thing is that it should be possible to select such growth rates that will provide balance (wide variability).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат