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The creature growth rate on a particular tier will be adjusted to match the farms, so there are no significant imbalances.
For example, humans don't have such imbalances.
The maximum growth rate of militia under a castle and farms is +60, for a total of 9,000.
The maximum growth rate of knights under a castle is +8, for a total of 8,000.
There is no significant difference, and knights can be additionally trained, while militia cannot.
Considering all factors (one-time recruitment, upgrade, growth rate), on the 2nd week, militia are not among the leaders, even with farms, but only in the middle (see the list 2 posts above).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат