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Heroes 5.5 WarGame Edition - Tactical Edition.

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Here's a version for discussion, from one of the mod's co-authors: A very fast start is intended, allowing players to capture secondary towns early (on days 3-4). On day 1, the following is already built: Town Hall (1000 gold per day) Mage Guild, levels 1-2 Tavern Market (+Warehouse?) Forge Fort 1-3 tiers racial buildings (like stables, etc.) On day 1, you can build (using humans as an example): Monks, tier upgrades 1-3, Stronghold or Guild level 3 On day 2: Knights or Griffins, Monk upgrade, Castle or Guild level 4 On day 3: Angels, Knight or Griffin upgrades, or Guild level 5 On day 4: Angel upgrade All other unnecessary buildings are excluded (i.e., no Magistrates or Capitols).

Added 2 hours 0 minutes ago
Here's another alternative version, from a different co-author: Tie different tiers to fortification levels, i.e., each fortification level represents a certain stage of development. Tiers 1-2 require nothing, tiers 3-4 require a Fort, tiers 5-6 require a Stronghold, tier 7 requires a Castle. The idea is as follows: to reach the next level of technology, you need to invest in development, i.e., slow down the pace a bit (Forts don't provide an immediate effect). If the player stays on lower-level technologies, they can increase their power and invest in attack during this time.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат