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Heroes 5.5 WarGame Edition - Tactical Edition.

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Does this mean that repainting isn't needed at all?
So, you have an Inquisitor hero with starting units of Fanatics and Archers (red). Does this mean that until you add upgrades to the Militia and Archers, you won't be able to recruit reinforcements for these units?

Simply giving buffs without repainting is a bad idea because basic units are always available, meaning that a Knight will easily receive a bonus, while to get a bonus for the other 2 classes, you need to build ALL the upgrades for their units. But with repainting, buffs aren't even needed, because the main color of the units will already correspond to the class.

If nothing is done with the repainting, the situation will be approximately as follows:
We've added 5 types of units, 3 of them with upgrades, 1 for each color (equally likely).
As a result, we get 60% basic units and 40% upgraded/alternative units mixed together.
Since this isn't the original game with a weak base, there is no need to build upgrades for each type, which means that with the high pace of the game, upgrades won't be built everywhere.
That is, most of the units will be basic, which may negatively affect the variety, despite the fact that there are more relevant unit types than in the original (3 to 2).

Ideally, I would like to see the ability to have a cohesive army of any color (depending on the hero), while manual mixing of different colors in the army is allowed, provided that upgrades are added. That is, upgrades allow you to change the color, and heroes have the ability to recruit their own color. However, in this case, mixing is still possible even without upgrades.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат