Skip to content
User Avatar
#2646
Auto-translated
TalkBoxForPlayers(1, nil, nil, path.."skullfinaltext.txt", nil, "SkullEndFinal", 0, path.."ooo.txt", nil, 0, path.."m.txt", path.."mm.txt", path.."mmm.txt")

Will that work?

Added 44 minutes ago
Hmm... And what should be the path to the standard icon in the corner?

And how do I determine the hero who activated all this and will receive the reward in the final function?

Added 2 minutes ago
I have it like this now:

function SkullEndFinal(player, answer)
if answer == 1 then
Trigger(OBJECT_TOUCH_TRIGGER, "HutSkullQuest", "SkullPusty")
MessageBox (path.."endend.txt")
sleep(2)
RemoveArtefact(???, 83)
ChangeResource(6, 60000, ???)
ChangeResource(2, 50, ???)
sleep(2)
SetObjectiveState("SkullQuest", OBJECTIVE_COMPLETED)
elseif answer == 2 then
Trigger(OBJECT_TOUCH_TRIGGER, "HutSkullQuest", "SkullPusty")
MessageBox (path.."endend.txt")
sleep(2)
RemoveArtefact(???, 83)
ChangeHeroState(???, 4, 5)
sleep(2)
SetObjectiveState("SkullQuest", OBJECTIVE_COMPLETED)
elseif answer == 3 then
Trigger(OBJECT_TOUCH_TRIGGER, "HutSkullQuest", "SkullPusty")
MessageBox (path.."endend.txt")
sleep(2)
RemoveArtefact(???, 83)
AddHeroCreatures(???, CREATURE_DEMILICH, 45)
sleep(2)
SetObjectiveState("SkullQuest", OBJECTIVE_COMPLETED)
end

Added 1 hour 18 minutes ago
GetAttackerCreatures returns the creatures of the attacking side... but how exactly do I use this to refer to a specific stack?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"