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Heroes 5.5 WarGame Edition - Tactical Edition.

#1115
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Choose the scheme with "more effective development options."
The main thing is that the scheme should be more diverse in terms of development than the standard one, without unnecessary arrows and dependencies.
In the first scheme, I don't like that it's too detailed and confusing. In the second scheme, it's too simple; there's no level-based progression for the Town Hall - Capitol.
In both schemes, I don't like the influence (arrows) of the Fortress - Citadel - Castle on the construction of creatures; in the standard version, it was better without the dependency.

Personally, I like the standard construction scheme. If you see any shortcomings for the variability of opening strategies, improve it, but the arrows from Fortress-Citadel-Castle to creature dwellings are not a good idea. We need a choice: 1. either we build the base (upgrade) first and then improve it with Fortresses. 2. or Fortresses first. 3. or base-Fortress-upgrade.
Why make a rigid connection that you build the Fortress first, and then the creatures? This reduces the variability of the building order.