Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

User Avatar
#1114
Auto-translated
In general, this scheme is less rigid than the previous one. At the same time, it is balanced. As a result, it has even more effective development options. And it looks simpler on the city screen.
What conclusion did I draw? If the growth and forts are normally balanced, then it is easy to create a balanced scheme based on them, even with a minimal number of rigid connections.

Compare the variety of effective first-week openings (the starting buildings are marked in red on the diagram):
Angels + Griffins + militia upgrade
Angels + Swordsmen + Stronghold + 1 upgrade or Griffins or Archers
Angels + Archers + Stronghold + 1 upgrade or Griffins
Angels + Archers + Swordsmen + 1 upgrade
Knights + Castle + Archers or 1 upgrade
Knights + Griffins + Archers
Griffins + Swordsmen + Archers + Castle + 1 upgrade
Griffins + Monks + Castle + Swordsmen or Archers
Griffins + Swordsmen + Castle + 2 upgrades
Griffins + Archers + Castle + 2 upgrades
Griffins + Swordsmen + Archers + 2 upgrades
Monks + Swordsmen + Castle + Archers or monk upgrade
Swordsmen + Archers + Castle + 2 upgrades
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат