
Using this scheme, if we apply the following increases:
Militia = 150 x (8-32), was (10-25)
Archers = 250 x (6-24), was (8-20)
Swordsmen = 400 x (5-15), was (6-12)
Monks = 600 x (4-12), was (5-10)
Knights = 1000 x (4-8), was (6-9)
Griffins = 1000 x (3-6), was (4-6)
Angels = 3000 x 2.
The result is a fairly high diversity of effective first-week openings (in terms of maximum strength at the beginning of the second week). Even higher than in the old version.
Angels + Archers
Knights + Castle, Griffins, or Archers
Swordsmen, Griffins, Castle + 1 upgrade
Archers, Swordsmen, Griffins + 2 upgrades or Castle
Militia, Swordsmen, Griffins + 2 upgrades or Castle
Militia, Archers, Griffins + 2 upgrades
Militia, Archers, Swordsmen, Griffins + 1 upgrade
Swordsmen, Monks, Griffins + Militia or Archers or Swordsmen upgrade
Archers, Monks, Griffins + Militia or Archers upgrade
Archers, Swordsmen, Monks, Stronghold + Militia or Archers or Swordsmen upgrade
Militia, Archers, Swordsmen, Stronghold + 2 upgrades
but personally, I think it should be 50%! A 100% increase is too much. (300% tiers 1-2, 200% tiers 3-4, 100% tiers 5-6 vs. 100% tiers 1-7 in the standard version.)
In the standard version, the fort didn't play any role. Therefore, it makes sense to compare the Stronghold and the Castle separately.
The Stronghold in the standard version gives a +50% bonus increase for tiers 1-6, here +100% for tiers 1-4, approximately equivalent.
The Castle in the standard version gives an additional +50% bonus increase for tiers 1-6 and +100% for tier 7 (due to rounding), here +100% for tiers 1-6, slightly more powerful.