Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

#1105
Auto-translated
Nargott
Actually, for Tier 7, we have:
1) building a base = 100% arrival rate (+1 dragon) and 100% growth rate (+1 dragon per week)
2) building an upgrade = +100% arrival rate (+1 dragon) and the ability to change the upgrade
it would be logical to use the same approach for all other tiers (according to points 1-2). That is, the question boils down to how exactly forts should affect the arrival and growth rates, and for which tiers.
I like this 100%!

Regarding point 3:
Nargott
1. The size of the bonus. There are two options: +50% growth rate and +100% growth rate for building each fort.
In my opinion, it should be only 50%. 100%, and in the future +300% to levels 1-2, is too much.
Nargott
2. The area of influence of each fort. The following options have been listed: single-level - all for tiers 1-3, and three-level - for tiers 1-2, 1-4, and 1-6.
For me, it's easy: only the three-level scheme - for tiers 1-2, 1-4, and 1-6, is smoother and more logical!
Nargott
3. Should forts affect the one-time arrival rate. There are 2 sub-questions here: should they affect the arrival rate from basic dwellings, and should they affect the arrival rate from upgrades.
Regarding fort bonuses, I believe that a 50% one-time arrival rate for tiers 1-2, 1-4, and 1-6 is appropriate, if these dwellings exist. The same applies to upgrades, i.e., to achieve the maximum effect, you need to build everything in order: all bases + upgrades, and only then the fort