Which growth system is better?
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I also want to add that from the point of view of balancing tiers, you can really connect and take into account the strategic part - external buildings. In the original (I don't know how it is with you now), there is a mechanism that each external dwelling brings +1 to the growth in the city, which significantly affects high levels more than low levels. All this, in my opinion, can be used. Let high levels have a small growth and a small (maybe even zero) increase from the upgrade, zero reaction to the fort, but the ability to accelerate when actively capturing outposts and, in a couple of weeks, to overtake low-level stacks in strength. Well, all my vision is very subjective, of course.
Well, we are no longer tying upgrades to forts in any case, that is, they are fixed, right? The question is only whether the growth will be the same as from the base, then the upgrade gives too few bonuses, because, unlike the base, it does not bring weekly growth.