Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

User Avatar
#1083
Auto-translated
Desertion is reflected in the militia units (here: basic Tier 1 humans, not upgrades). That is, a militia unit costs 150 (a Knight costs 1000), but this price includes summoning reserves. In effect, there are 2 militia units, at 75 each. But some of these guys will desert. For example, there were 40 militia units (formally). When summoning reserves, there will be 80 (in reality). But if they are thoroughly beaten before summoning reserves, then fewer will be summoned. In effect, this is analogous to the other "paired" militia units simply deserting.
That is, a Knight is capable of defeating a dozen or so infantry units, but only in the case of very unskilled militia. Or, in an open field at full speed, it can defeat a dozen or so more advanced Fanatics (Alt faction) by using the superiority of a powerful cavalry charge against light infantry. But this is the limit.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат