Skip to content

Heroes 5.5 WarGame Edition - Tactical Edition.

#1076
Auto-translated
I don't know about you, but personally, I don't like the concept where creatures from the same Castle are on the same power (growth) level.
I think that everywhere where the power and growth are the same, it needs to be changed:
1. Knight - Griffin 1000. As I understand it, everyone decided that the Griffin is stronger, so let it be. It's the Griffin Empire, after all, so we increase its power to 1200-1500, so it's on par with Djinns or Wyverns.
2. Shaman - Ogre 400. Here, I think that Shamans, due to their "magic," are a more elite and less numerous unit than Ogres, and they should be on the 3rd rank, while Ogres should be on the 2nd. We lower Ogres to 300, on par with Berserkers.
3. Guard - Spearman 200. In my opinion, the most numerous are the Guards among the Dwarves, so either their power needs to be lowered to 150, or the Spearmen need to be raised to 250.
4. Bear - Priest 750. This is the most controversial pair for me. But probably the Priests need to be raised to 1000, otherwise it's strange that they are on the 5th tier, while Druids with the same power are on the 4th.

P.S. I'm not sure that these changes are ideal, but I think they are necessary. Let's discuss!