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Justice is a fan-made global mod.

#149
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Andrail
News!!!
Development is in full swing; Haven and Necropolis are almost ready, and testing is currently underway.
I want to announce a change that will likely appear in version 1.0. It concerns skeletons:

Bone Warriors
1/2, 1-1, 4, 5, 10, Undead
Bone Archers
1/2, 1-1, 4, 5, 11, Undead, Marksman, (Counterattack?)
2/4, 2-2, 4, 5, 9, Undead, Large Shield, Ally Protection, Stun, 25% Magic Resistance
Growth 25(+5)

Please share your opinion on this change or suggest how to do it differently.
Hello, regarding the changes:
Why make the archers deal less damage and the warriors more, if the standard damage for level 1 is 1-2 for both archers and melee units (e.g., Goblins or Dwarves)?

In my opinion, archers should be buffed for the endgame, but not to the point where they deal more damage. As an option, you could try increasing the damage to 2-2, as was already done for Elder Goblins.

Bone Warriors seem quite good to me, with parameters similar to Mountain Guards.

P.S. Why increase the growth rate as well? I don't understand...