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We played the map for 3 days)) It should be started and finished in one go; it becomes difficult to keep up with the events as time goes on. Dugal turned out great, and the guild was successful – antimagic and resurrection, and there was something for resistance in the treasure, and enough money for a mentor with resistance and reflection. BUT, unfortunately, the hydras for the warlock (magic skill around 30) were a problem and didn't generate. We didn't make it to the final. Thank you for the game, Boris.