Skip to content
User Avatar
#2602
Auto-translated
I did it like this, but the hero still enters the Castle and commits suicide. And there's another problem there... When transforming into a Necropolis, the Halls of Shields somehow become inaccessible, even though the owner hires a caravan from there without any problems. The other buildings work as expected. ``` function CaptureStraker() if (GetObjectOwner("PlayerTown") == PLAYER_4) then ChangeHeroStat("Straker", 7, -GetHeroStat('Straker', 7)) Trigger(OBJECT_CAPTURE_TRIGGER, "PlayerTown", nil) TransformTown("PlayerTown", TOWN_NECROMANCY) sleep(2) SetAIPlayerAttractor("PlayerTown", 4, 1) SetAIPlayerAttractor("DwarfTown", 4, 2) sleep(2) ReplaceDwelling("d", TOWN_NECROMANCY) SetObjectOwner("d", 4) ReplaceDwelling("dd", TOWN_NECROMANCY) SetObjectOwner("dd", 4) ReplaceDwelling("ddd", TOWN_NECROMANCY) SetObjectOwner("ddd", 4) ReplaceDwelling("dddd", TOWN_NECROMANCY) SetObjectOwner("dddd", 4) AddObjectCreatures("PlayerTown", CREATURE_LICH, 20) AddObjectCreatures("PlayerTown", CREATURE_BONE_DRAGON, 10) ChangeHeroStat("Straker", 0, 25000) end end
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"