Skip to content

TBM - Tournaments balance mod

#90
Auto-translated
Magog
Basically, you're just a chatterbox, aren't you? You come, criticize, tell everyone how easy it is to do things, but you don't do anything yourself. Okay.
No. But if you want to 'chat', then let me explain a little.
Firstly, I don't care about other people's opinions.
Secondly, there are some developments in this area. Namely, while digging through the GroundTerrain.bin file with a hex editor, I identified several dependencies, and by experimentally changing the values in the file, I was able to change the map. I managed to change the terrain, height, ramp, water, and its type, and the mask. The relationship between the ramp and height is not yet fully understood, but I think I'll spend some time and figure it out. Basically, knowing the memory address, the number of bytes per value, and the block length (I already have everything recorded using a medium map as an example), I can programmatically change their values. All that remains is to create a generation template, write the code, create an XML file similar to the map... and so on.
Do you want to be a sponsor?

P.S. I'm not even close to being a programmer, and I may not be expressing myself correctly in some of the formulations.