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UNIT - Creature Balance + Visual Changes

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#391
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Guys, I've looked at all your battles, and I might have a solution. How about writing a simple program with a simple interface that would work on the principle of WoG settings?
The idea is this: If I understand correctly, all creature changes are small files with specific paths that are placed in an archive. And what if we make this archive so that during installation, the player can choose which changes go into the archive and which don't? That is, an archive with all the changes would be downloaded, an executable would be launched, in which the user would spend a couple of hours selecting which settings they need, clicking on checkboxes, or looking at the creatures they are interested in (it would be possible to systematize all the changes by Faction -> Level -> Upgrade). After selecting all the settings, the program would create an archive that would contain the files selected by the player.
Why all this fuss? In this mod, there are quite a few suggestions, and this approach would allow all suggestions to be implemented. The author would simply update the program (if he doesn't make it dynamic), add new files with corresponding paths to the archive, and that's it.
"Since you're so smart, why don't you do it yourself!" At the moment, I don't have enough knowledge and experience to do this, but if in a year or so, when the mod is at its peak and there are several similar mods, I am reminded of this, then I will take it on and create this program (I have an idea of the algorithm of how it will look, but I don't have the necessary knowledge of the programming language and the necessary environment).
Thank you for your attention
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь