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Walkthroughs for custom maps.

#1621
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So, the new 1.13 DLL loads, but crashes in battle? The good news is that if this version loads, it means some files were missing. I can try to investigate that and maybe change some things if the specific error is located. Possibly one hook is not applying correctly on your system.
Marmot
RoseKavalier, it works, but only on the adventure map (F12 shows options, etc.): if I attack any monsters, the HD mod crashes. Now I will try all SoD_SP versions until everything is OK...

Added 1 hour 2 minutes ago
If anyone else is experiencing the same difficulties with the SoD_SP plugin as I am, here is a summary of my experiments to help you.
After trying the available versions of SoD_SP, I found the following:
- Earlier versions, consisting of 2 files + description, only work on the adventure map; when trying to fight monsters, the game crashes;
- Newer versions, starting with 2017_10_21, which also includes a Language folder with translations, do not work at all (pressing F12 does not cause any reaction).
The SoD_SP_2017_11_03 version worked, but in battle, the game still crashes.
The SoD_SP_2017_11_10 version crashes even when starting the game.
The SoD_SP_2017_11_12 version does not work at all.
I tried disabling SuperPack Rus - it does not affect the operation of SoD_SP.
I have another idea: what if I disable all the combat options of the plugin? I checked: the game still crashes at the beginning of the battle.
So, for now, I can use the SoD_SP_2017_11_03 (Version 1.10b_beta) version and only connect it when needed to prevent the month of plague and week of monsters.
Great!

*Since HDmod has changed, SoD_SP has also needed to change. Therefore, old versions can crash with the new HDmod at various points, including in battle.

*1.10_beta: the project switched to patcher_x86.dll. So it may be that there is some difficulty connecting with patcher_x86 :( You could try this version; I added some checks to see if patcher_x86 is reached.

I could always revert back to my old patching method if this proves to be the problem; it would need several evenings of work to expand, but it would likely add compatibility.

Is anyone else having difficulty with the last version?