After reading all the posts, I came to the following conclusions:
1. First, we need to figure out what your rating should specifically take into account. If it's the skill of the players, then none of the proposed options have that. Undoubtedly, if Tournaments last for days, the shorter they are, the better, but this doesn't fully reflect the skill of the players. If you calculate ratings based on only one parameter, the calculation should be based on combined parameters.
2. The disadvantages of all ratings are cumulative. Consequently, a newly arrived player (let's say one who plays very well) will find it very difficult to catch up with the leader (their path will be long and arduous). It should be possible for a player to gain or lose rating points after a Tournament (for example, if a strong player makes a mistake and another doesn't, the first should be penalized for this by lowering their rating).
P.S. I've started having trouble sleeping at night because of your arguments about ratings. I keep thinking about what we can come up with that would make sense and satisfy everyone. Although I know for sure: Everything brilliant is simple. The only question is, how do we see this simplicity?
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: