Auto-translated
If the losing player had a higher rating, they would lose a larger number of units of X (which would be added to the player with the lowest rating, but the winning player). This number of units was determined by how long the game lasted; the shorter the game, the larger the value of X.
Also, if the losing player had a lower rating, they would lose a smaller number of units of Y (which would be added to the player with the highest rating, but the winning player). This number of units was determined by how long the game lasted; the shorter the game, the larger the value of Y. However, the value of X was always greater than the value of Y, meaning it is more advantageous for a player with the lowest rating to win (they would receive a larger bonus), and it would more severely reduce the rating of the player with the higher rating if they lost.
That's an interesting idea, but if it were to be implemented in an offline mode, our mathematicians would be upset because all the discussions and even arguments they had would be for nothing, and the calculations would have to be redone (new formulas, new discussions...). Do you think anyone would take on that task?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."