The real strength of a player is still reflected in the number of days. Parameters, mercury – all of this certainly reflects the player's strength. But! This only reflects their skills in logistics and attention to detail. This is, of course, important, but not decisive.
If a player can complete a map within 1-2 days of the leader, it's not significant that they forgot to pick up a mercury vial. Therefore, the player's strength rating should be determined primarily by the time taken.
For example, in this tournament, I was using a tactic that could have given me 8 days. But due to lack of time, I couldn't adjust it so that the computers wouldn't get too far ahead. After all, on the eighth day, I took all the castles. It turns out that if the determining parameter is the place, then I get a penalty for not having enough time to play. Is this a flaw?
As I said, the system is taken from tennis. A person with a lower average rating, i.e., a potential underdog, receives a greater bonus precisely for playing better than expected. In terms of their place in the tournament, they are behind the leader, who was supposed to win. But for exceeding their own expectations, they receive a higher rating.
See the attached file.
In the rating for stage 1, the winner is in 2nd place, and in stage 6, AlexR is only slightly ahead of Romanuel, although his walkthrough should be much better. But Romanuel is far ahead of me and vbn, even though our walkthroughs are almost the same. And only because he didn't play in stage 1. It's all the same.
This option is specifically for those who are not happy with the "penalty" for previous performances. In essence, it is created specifically to give bonuses for the strength of the tournament (if players play worse than they could, they will receive a smaller bonus).
The oscillator does not reflect:
1 - The strength of the tournament.
2 - The strength of the players based on their previous games.