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The linear rating is calculated using the modified formula of the respected AmberSoler: R(l)=25-25/(m(l)-1)*(m(i)-1), where m(l) is the last place in the tournament, and m(i) is the player's place. The number 25 was chosen after analyzing all the tournaments. In my opinion, the linear component of the rating should not be more than 1/4 of the nonlinear component. But we can argue about these numbers.
The proposed map turned out to be very easy due to the abundance of starting and joining forces. On such a map, the place taken is the main factor, since it is impossible to differentiate based on the number of days.
The distribution by days is approximately as follows: 7 days – excellent completion, 8 – good, 9 – also not bad, 10 – let's say, average (and let some participants forgive me). Why 10 – because it is from this result that the lower half of the table begins; completing the game in 10 days is easy and straightforward, for example, with 2 boats and one runner, although, if you're lucky, you can get 9.
Objectively, on a 100-point scale, a completion in 10 days (for your level) deserves about 50 points; those with a higher place get a little more, and those with a lower place get less. But what happens if the days and the place are related in a 4 to 1 ratio? It's quite a mess.
Now, a bonus.
1. R(b)=R(tr)/R(iSr)*R(l)*k, where R(tr)
2. R(b)=k*R(l),
Summary. Looking at your two proposals, the Kamikaze system, and the 6 stages of the VK, an ordinary forum user (assuming he has good attention and logic) should exclaim:
"Long live the oscillator!!!"