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Clan Wars – new faction mechanics.

#6
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update 1.1
"Clan Wars" mode:
- If the map assigns the Haven race to a player, and the player receives a second clan, then red knights can now be recruited in the tavern.
- If the red knight's army consists only of alt-upgraded Haven castle units, then it receives +2 attack and -1 defense for every 5 levels, starting from the first.
- The red knight receives +1 morale after learning the "Dark Knight" perk (compensates for the squad penalty).

upd: feedback came about problems in 1.1, I'm uploading 1.0 for now as well
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