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/Logically speaking (and even mechanically), it would be wise to rest. Perhaps on a couch in the eastern wing, for a bonus of good rest (otherwise, the spirits won’t allow it). But there’s a catch: the palace is still full of evil, and it’s unclear whether the resting person will wake up (and whether they will wake up as themselves). However, we can set up rotating guards to protect against external threats.
Revan, are our characters not yet exhausted? If not, I suggest we continue, as I fear the local magic./