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Reimian Empire

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#2171
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/I agree with you, Ples. You should be careful. It's a shame you don't have mages with Fireball... It would be better to capture the admiral rather than kill him. I didn't quite understand about the ship and the wind, but that's important, as it affects the optimal retreat route. But at first glance, it seems better to try to head south-southwest, maneuvering behind the large ship (which won't be able to turn and catch up) and shooting the small ship on the west side that tries to interfere.
Or, take advantage of your engine and reverse, which would shock everyone. But only if the speed loss from such a maneuver isn't too great. /

/Regarding the statues, I honestly don't even want to discuss it in real life... Well, as I see it (I'll list a few options, with the most likely ones first):
-death -- 4>3>2
-terror -- 1>2>3
-lust -- any statue from 5 to 8. If there's one opening for the entire scene in 9, it might be 9. Less likely 4.
-despair -- 3>4>1
Also, I'd say, don't activate 8 if possible. I don't want flying enemies if the statues come to life (they definitely will).
Well, in general, it's possible that yes, more sacrifices will be needed. But, in short, I'm out on this quest. Call me if you need someone to protect against allies who have gone crazy. /
 

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